AI video production

AI commercial / Production case study

Wide Awake.
Night Shift.

The patient is terrified.
The aliens are talking about coffee.

Wide Awake Coffee / The finished film / 34 secondsWatch on FrameRate (opens in a new tab)

01 / The idea

A very ordinary argument.
In a very unusual place.

A man wakes up on an alien operating table. He has every reason to panic. The crew has a problem with loyalty points.

The coffee is decaf. They work nights. One alien is defending the purchase because the app is offering rewards. The situation is absurd; the conversation is familiar.

That contrast is the idea behind Night Shift: a comedy commercial that connects an imagined world to an everyday product need. The production had to make the performances, pauses, and product finish work together.

Project
Original studio concept / Fictional coffee brand
Creative & production
Josh Good / Make Good Studio. Concept, character and brand development, AI production, editing, sound and finishing
Format
34 seconds / 1920 × 1080 / 24 fps
Production focus
Comedy built around dialogue, character continuity, and a clear product finish
Storyboard view from the patient’s position toward two aliens in blue uniforms in a spacecraft operating room.
The situation. A planning frame establishes the patient’s point of view and the two crew members.
Storyboard close-up of the alien holding a phone while discussing coffee rewards.
The distraction. The phone and coffee conversation give the crew something ordinary to care about. This is a storyboard frame, not a frame from the finished film.

02 / Brand development

Make the coffee
worth remembering.

The joke begins with the wrong bag of coffee. The film ends with an identity that needs to hold its own.

A bean first. A bolt second.

Wide Awake began with a name, a product idea, and several visual directions. The mark needed to connect coffee with energy without losing the recognizable shape of a coffee bean. We explored a dimensional bean with a lightning shaped seam, rather than letting the bolt replace the bean entirely.

The studies below separate two decisions: the shape of the symbol and the color system around it. That made it possible to keep refining the mark while comparing how the brand might feel on a bag and mug.

Warmth inside a cold room.

An earlier yellow direction had plenty of energy, but the chosen palette moved toward coffee brown, warm cream, and muted teal. Those colors give the product some warmth against the steel spacecraft interior.

The approved direction is the current bean in the second color option. The finished product image carries that choice into the film. The exploration boards document the decision, rather than representing several finished identities.

Wide Awake logo studies comparing a dimensional coffee bean with a lightning shaped seam in two mark variations.
Refining the symbol. Keep a convincing bean silhouette while building the energy idea into its seam. Open the full board (opens in a new tab)
Wide Awake color exploration showing coffee brown and muted teal as option two alongside alternate palettes.
Choosing the palette. The current bean in option two sets the direction for the cream bag and muted teal mug. Open the full board (opens in a new tab)
See an earlier brand direction
Earlier Wide Awake brand exploration with a yellow palette and coffee packaging studies.
Earlier exploration. This yellow direction was considered during development and was not the final brand system. Open the full board (opens in a new tab)

03 / Characters & world

Three characters.
One believable space.

The audience should be following the conversation, not noticing a different face or a different room after each cut.

Give identity its own reference.

Separate reference sheets establish the two aliens and the human patient. Faces, clothing, and proportions have a common starting point while individual storyboard frames define the camera angle and action.

The aliens share a world and wardrobe, but need to read as two distinct people in the conversation. The patient supplies a different emotional register: frightened, frustrated, and trying to be heard.

Keep the geography stable.

The operating room has its own references: curved architecture, practical strip lighting, metal surfaces, and the table at the center of the scene. Reverse angles need to feel like the other side of that same space.

We review the references against adjacent shots to catch changes in faces, props, lighting, and camera geography. The sequence needs to feel continuous in the order the audience will see it.

Approved expanded reference sheet for Alien A, with a broad sideways head, black eyes, pale gray skin and blue uniform.
Alien A. The broad headed crew member holds the bag and questions the decaf purchase. Distinct face shapes help the audience follow the exchange. Open the full board (opens in a new tab)
Approved expanded reference sheet for Alien B, with a rounded dome head, black eyes, pale gray skin and blue uniform.
Alien B. The rounded head and phone belong to the buyer defending the loyalty rewards. The two characters share a uniform without sharing an identity. Open the full board (opens in a new tab)

Give the props an owner.

Character continuity includes more than a face. Alien A owns the coffee complaint and the bag. Alien B owns the phone and the rewards logic. Keeping those roles clear makes a cut between them immediately understandable.

The sheets also establish pale gray skin and entirely black eyes, with highlights rather than visible whites. Those details need to survive new angles and expressions.

Build the patient as a person.

The human character has his own reference sheet for face, curly hair, clothing, and proportions. His emotional range is different from the crew’s: the first reaction is panic, while the later plea needs fear and exhaustion.

A reusable identity reference lets us work on those expressions without treating every shot as a new casting decision.

Approved human character sheet with several views of the patient’s face, curly hair, blue shirt and plaid trousers.
The human character sheet. Identity and wardrobe are reviewed separately from any single camera angle or performance. Open the full board (opens in a new tab)
Empty spacecraft operating room reference with the treatment table, two circular surgical lamps, curved walls and metal surfaces.
The empty room. Architecture, lighting and equipment can be referenced without inheriting a character’s pose.
Reverse view of the spacecraft operating room showing the opposite side of the table and the same clinical metal environment.
The reverse view. A second direction supports the patient coverage while retaining the same materials and sense of place.

04 / Storyboards

Work out the joke
before the moving picture.

AI storyboard images let us review the story, coverage, and product finish as a sequence.

Review the sequence, then the shot.

The early boards establish the patient, the two aliens, the argument, and the coffee finish. Later passes refine who is looking where, which character holds each prop, and how the human’s interruption fits the conversation.

Seeing those images together exposes a problem that a handsome single frame can hide: a sequence may still be confusing. We used ChatGPT image generation to develop the boards and references, then revised the individual compositions before generating motion.

Keep planning flexible.

The boards are a production conversation, not a promise that every panel will survive. An extra reaction after the double points line was removed in favor of extending the performance. The birthday muffin payoff needed its own place in the sequence.

These two overviews are historical planning passes. Further character, opening, and human revisions followed them. The final film’s eleven shots are listed in the edit chapter.

Initial Wide Awake storyboard overview showing the alien operating room, coffee argument, human patient and product ending.
Initial storyboard. Establish the premise and broad sequence before committing to moving shots. Open the full board (opens in a new tab)
Refined Wide Awake storyboard overview with revised alien dialogue coverage, patient framing and product presentation.
Refined storyboard. A later planning pass clarifies coverage and the route back to the product. Some panels were revised again before the final edit. Open the full board (opens in a new tab)
Storyboard panel of the phone holding alien defending the purchase of three more bags of coffee.
The justification. The rewards logic gets another step more unreasonable.
Approved storyboard panel for Alien B’s birthday muffin response.
The payoff. The muffin is another sincere reason to defend the purchase.
Storyboard composition for the alien responding to the patient with a referral points offer.
The final response. The patient and the crew’s priorities meet in the referral line. Planning frames are shown here, not finished film stills.

05 / The opening

Wake up
in the right place.

The first view needs to feel like the patient opening his eyes, with enough continuity to make the room readable immediately.

Selected dark eyelid starting image with a narrow view of the two aliens above the patient.
Starting image. A narrow opening creates the patient’s waking point of view.
Fully open patient point of view reference showing two aliens beneath fixed circular surgical lamps.
End reference. The same viewpoint opens onto the two crew members and the surgical lights.

Protect the viewpoint.

Early opening tests could lose a lamp, show the patient in his own point of view, or leave the aliens waiting motionless. The direction had to preserve the room while giving the crew something to do.

The selected approach uses a dark eyelid image and a fully open reference. The two circular lamps stay overhead. The bag and phone remain with their owners, and small overlapping gestures keep the scene alive.

Use only the part the edit needs.

The generated opening source is longer than the opening in the film. The final edit uses a short waking movement, then cuts to the patient’s scream. Its job is orientation, not a long reveal that delays the conversation.

This distinction matters throughout the production: a source take can satisfy a motion test and still need a tighter selection to serve the commercial.

Excerpt from the submitted opening direction

Both circular surgical lamps remain overhead in their fixed left and right locations; preserve the equipment and room. Camera remains the patient’s upward first person perspective throughout.

The direction also excludes a visible human face in this view and asks for purposeful alien gestures. The starting and ending images establish the composition; the direction defines what should move between them.

The opening in the finished edit. The first 1.5 seconds of the approved film show the eyelid movement and the cut point into the patient reaction. Silent production excerpt; use the controls to play or pause.

06 / Voice direction

Make them sound
like coworkers.

The voices had to carry a conversation. A collection of interesting voices was only the beginning.

Audition the cast in ElevenLabs Flows.

We used ElevenLabs Flows to organize and submit voice auditions by role. Alien A needed a dry, conversational delivery. Alien B could sound unusual, but still needed to believe that the rewards were a perfectly sensible reason to buy decaf.

Those isolated auditions helped explore the cast. They also exposed a limit: a character delivering all his lines in a row can sound like a monologue, rather than somebody responding to a coworker.

Develop the exchange as a scene.

We then generated full conversations using ElevenLabs’ multi speaker Text to Speech workflow.

Hearing the interleaved lines made the responses and pauses easier to judge. The work moved from choosing an unusual voice to dialing back theatrical delivery, refining pronunciation, and finding a convincing hesitation before the night shift objection.

  1. 01

    Audition by role

    Explore character voices in Flows.

  2. 02

    Hear the conversation

    Generate interleaved dialogue with the cast.

  3. 03

    Direct the details

    Refine delivery, consonants, and pauses.

  4. 04

    Guide the video

    Use line audio as a performance reference.

An isolated character audition

An early take groups Alien B’s lines together. This is a casting test, before the more restrained conversation direction.

A full conversation development take

The two aliens and the patient trade lines in a later conversation test. It is development audio, not the finished commercial soundtrack.

The selected hesitation pickup

A separate pickup for Alien A refines the pause in “But… we work nights.” Josh selected this development take; the final video performance was reviewed separately.

Give each revision a purpose.

Alien B’s delivery moved from theatrical toward matter of fact. The birthday muffin needed to sound like a persuasive justification, not a performer announcing a punchline. A pronunciation pass addressed the final consonant in decaf. Separate pickups explored the pause in “But… we work nights.”

Those are acting decisions. Keeping the revisions specific makes a new take useful to compare, instead of simply asking for another random performance.

Carry the performance into picture.

The dialogue shots use line audio as a reference for the generated video. The human shots also use audio references, with different visual controls for the scream and the later plea.

The selected video takes produce dialogue of their own, and generated speech forms part of the finished soundtrack. The examples above show the voice development that guided the scene, with the final performances selected and trimmed in the edit.

07 / Directing the performance

Let the situation be strange.
Keep the delivery ordinary.

The joke depends on the difference between the patient’s emergency and the crew’s priorities.

Direct the response, not just the line.

The alien conversation needs the rhythm of a mundane workplace disagreement. The patient’s reactions need urgency without turning into exaggerated comic mugging. A line can be correct while the performance still feels wrong.

Shot direction therefore includes where the character looks, how much they move, what happens after the words, and when the mouth should settle. Small choices matter when a pause is part of the joke.

Refine the human shot before animating it.

The “go home” moment went through reference revisions to bring the patient’s face, body proportions, and expression into line. The selected starting frame retains the room geography and a restrained, pleading expression.

For that shot, the video inputs combine the starting composition, a dedicated human reference, the empty room, and an audio performance. Each reference has a different job; the resulting take still has to work in the edit.

Approved image reference for the human patient’s frightened face before developing the later seated shot.
The face reference. The selected human identity provides a target for likeness and expression.
Earlier generated starting image for the patient’s plea with a larger head relative to the shoulders and torso.
Earlier image iteration. The face is close, but the head and body proportions still need attention.
Selected corrected starting image for the patient’s plea, with a smaller head and adjusted shoulders while preserving the room and pose.
Selected starting image. The next correction reduces the head and restores the shoulders while keeping the camera, table, and expression. Both images show stages of the image generation process.

Correct the scale without recasting.

The instruction for the selected image was specific: reduce the whole head, including the hair, while keeping its position and orientation. Restore some shoulder and upper torso volume without stretching the body or changing the camera.

That separates likeness from proportion. A face reference can be correct while its scale inside the scene still feels wrong. The selected ChatGPT image became the starting frame for the final plea.

Assign each input a job.

For the plea, the starting image controls composition and pose. The character sheet controls identity. The empty room supplies materials, rather than permission to change the camera geography. The audio reference supplies a vocal performance.

An intermediate Seedream image edit was also explored during the continuity work. The selected corrected starting image shown here came from ChatGPT; it was the image sent into the final video generation.

Different shots need different reference controls.
Selected shotVisual inputsPerformance direction
The pleaCorrected starting image, human identity sheet, empty room referenceLine audio, restrained movement, and attention toward the alien
The screamStarting image and approved video performance referenceAudio plus the timing of the scream, breathing, and searching looks
Excerpt from the selected plea direction

Character sheet defines exact human identity; room reference supplies materials only, retain start image camera angle and geography.

Giving each reference a defined role makes it clearer what should carry across to a new take, and what still needs to be checked afterwards.

The human performance. The selected source take continues beyond the portion used in the finished edit. Look at the restrained movement and where the patient directs his attention. Silent production excerpt; use the controls to play or pause.
The alien response. An excerpt from the finished edit: the bag, phone and eyelines carry the disagreement. Watch the main film for the dialogue and timing. Silent production excerpt; use the controls to play or pause.

A resolution change is another take.

The early scream had a useful onset and searching looks. Some later generations shortened the scream or began with the mouth already open. For the selected 1080p version, we supplied the approved performance video alongside the starting image and audio, then reviewed the new take as a performance.

Early 480p performance test. A development take used to judge the scream and the patient’s searching looks. This development source was generated at 480p. Starts muted. Unmute to hear the source performance; this is not the finished mix.
Selected 1080p source take. The approved higher resolution generation uses a video performance reference. This web copy is reduced for loading; the finished edit uses a trimmed selection. Starts muted. Unmute to hear the source performance; this is not the finished mix.

The brief asked to preserve the onset and duration of the scream, the transition into anxious breathing, and the timing and direction of two searching looks. A higher resolution setting alone could not establish that those choices had survived. The new take still needed to be watched and selected.

Selected footage and tools

The final sequence uses Flux for the opening, H3 Max for the alien dialogue and product movement, and Seedance 2.5 for the human performances. The selected shots were assembled and finished in DaVinci Resolve.

The human “go home” shot combined a starting image, a separate character sheet, the empty room and an audio performance. The scream used a video reference to preserve its action and timing. Voice development included ElevenLabs auditions; generated speech in the selected video takes also forms part of the final soundtrack.

These notes describe the selected sources in the finished film. Earlier tests explored other versions and do not all appear in the edit.

08 / The product

Bring it back
to the coffee.

The product finish needs to belong to the world, with a brand that reads clearly once we get there.

Wide Awake Night Shift coffee bag and sage mug with a symbol combining a coffee bean and lightning bolt, on a metal counter inside the spacecraft.
The product direction. Warm cream packaging, brown lettering, and a sage mug stand out against the spacecraft’s steel surfaces. This is the product reference used for the closing shot.

An identity built for the shot.

Wide Awake is an original coffee identity developed for the film, with a symbol combining a coffee bean and lightning bolt, a bold wordmark, and Night Shift packaging. The bag and mug give the closing image a clear visual hierarchy.

The decaf bag in the argument and the Night Shift product finish have different roles in the story. The audience needs to understand the mistake, then remember the coffee being advertised.

A quieter ending.

After the conversation, the product shot changes the pace. The package stays solid, the camera moves gently forward, and steam supplies a small amount of natural motion.

The final revision focused on two things: a visible forward camera move and fine steam that rises and dissipates naturally. The bag and mug stay still, with the lettering and symbol readable throughout.

Earlier product motion test. A Flux test from development, before the selected H3 revision to the forward move and steam. Silent production excerpt; use the controls to play or pause.
The selected product move. The full selected H3 source shows the revised forward move and steam before the final soundtrack. The entire picture take is used in the finished product close. Silent production excerpt; use the controls to play or pause.

The motion direction asks for a straight push rather than an orbit, with the bag and mug held still. Fine steam should rise, break apart, and dissipate quickly instead of turning into a thick cloud. The lettering and symbol are the details to protect while judging the move.

09 / Edit & sound

The pause
is part of the performance.

The shots become a commercial when the conversation, interruption, and product finish share one rhythm.

Build the conversation in the edit.

We assembled the selected footage, dialogue, music, ambience, and effects in DaVinci Resolve. The human reactions interrupt a conversation that the aliens consider more important.

The timing gives each new twist in the rewards logic room to register. An extra reaction after the double points line was removed, letting that performance carry the beat. The birthday muffin payoff stays in the conversation before the patient’s plea brings the two priorities together. Unwanted speech tails and repetitions in the generated sources are cut away.

Keep sound intentional.

The opening panic, everyday dialogue, spacecraft atmosphere, and product close have different jobs. The mix needs to keep speech intelligible while supporting the setting and the change of pace.

Spaceship ambience and a very subtle bag rustle give the room and props a presence. Josh manually added a little reverb to the voices so they felt inside a metal spacecraft. Those choices support the scene without asking the effects to perform the joke.

The product hero source is silent. Music, dialogue, and effects remain on separate tracks in Resolve, with editable levels and fades. The music stays beneath the dialogue and lifts into the product finish.

Music: “Hidden Pathways” by Martin Landström, via Epidemic Sound. Voice development: ElevenLabs. Creative direction and production: Josh Good, Make Good Studio.

  1. The setupWake up

    Establish the patient and the unfamiliar room.

  2. The conversationDouble points

    The crew debates coffee and rewards.

  3. The interruptionGo home

    The patient tries to get their attention.

  4. The finishNight Shift

    Resolve on the product and brand.

Explore the final shot sequence and timings
The approved picture edit at 24 frames per second. Times are rounded to hundredths of a second.
TimeShotJob in the sequence
0:00.00 to 0:01.50Waking viewOrient the patient in the room.
0:01.50 to 0:04.17The screamEstablish the human emergency.
0:04.17 to 0:07.71The decaf complaintReveal what the crew cares about.
0:07.71 to 0:09.54Double pointsIntroduce the rewards justification.
0:09.54 to 0:12.04We work nightsMake the purchase more unreasonable.
0:12.04 to 0:14.38Three more bagsExtend the loyalty logic.
0:14.38 to 0:18.38The objectionGive the contradiction room to register.
0:18.38 to 0:21.04Birthday muffinDeliver another sincere justification.
0:21.04 to 0:23.04The pleaBring the patient back into the exchange.
0:23.04 to 0:27.04Referral pointsLet the rewards logic answer him.
0:27.04 to 0:33.63Product finishLeave the audience with Wide Awake.
Read the film’s story

A man wakes on an alien operating table. The crew is preoccupied with a decaf coffee purchase and the rewards attached to it. One alien points out that they work nights; the other defends the loyalty points and an additional perk. The patient interrupts to plead to go home. The film closes on Wide Awake Coffee’s Night Shift bag and mug.

The comedy comes from the mismatch in priorities. Wide Awake is a fictional brand created for this original studio commercial.

10 / The result

An imagined world.
A familiar advertising idea.

A complete AI commercial built around a product need, distinct characters, a directed performance, and a finished edit.

Wide Awake Night Shift coffee bag and sage mug in the finished commercial.
The finished product frame. The final film brings the original identity back into the spacecraft setting.

What a brand team can take from it.

AI production can make an unusual setting possible. The commercial still needs a clear premise, distinct characters, references that support continuity, and an edit that makes the idea understandable.

Those are the decisions we bring to AI video production and motion design: start with the communication problem, then build the production around it.

For a different production challenge, explore NUVO, our AI headphone commercial, where a moving environment and product continuity carry the idea.

Project scope.

Wide Awake Coffee is a fictional brand created by Make Good Studio for this original concept commercial. The work includes concept and script development, the coffee identity, character and environment references, storyboards, image generation, voice and performance direction, selected video generation, editing, sound design, and the finished film. The development examples document the creative choices behind that finished studio film.

Back to the finished film ↑

Make Good / AI video production & motion design

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